Portrait of W.A. IJsselsteijn

Portrait of Y.A.W. de Kort

Portrait of W.M. van den Hoogen
Postdoc - Fuga
Game Experience

Portrait of H.H.Nap
Postdoc - G@L
Gaming Elderly

Portrait of B.J. Gajadhar
PhD Student - G@L
Social play

Portrait of W. Oosting
PhD Student - G@L
Parental mediation

Portrait of M.C.Boschman
Facility manager
Technical support

- Former Colleagues -

Portrait of K. Poels
Postdoc - Fuga
Game Experience

Portrait of S. Zubic
S. Zubic (PDEng)
Interface implementation

Portrait of A.D. Pekel
MTD student - G@L
Interface design

Portrait of J. van Damme
J. van Damme (BSc)
Master's thesis
Social facilitation

Wouter van den Hoogen


Wouter van den Hoogen started his study in 1995 in Eindhoven University of Technology at the department of Building Technology. Here he worked on several design projects including architecture and urban design projects. After three years he switched to the domain of Human Technology interaction (HTI), also at Eindhoven University of Technology. Captured by the interaction between persons and their environment he graduated with a major in environmental psychology. Collaborating with TU Delft researchers this masters project comprised both observation as well as interviews in a very multicultural residential environment. Following his master thesis in 2002 he started his Ph.D. project on the public acceptance of biomass at HTI which he finished in June 2007. Being a novel, unfamiliar, energy source for most persons, Wouter investigated how people form attitudes towards novel energy technologies. Working from social and cognitive psychology he extended theories on social comparison research on attitude formation and context effects to the realm of innovations and sustainable energy technologies. Wouter is currently working on gaming experiences in the FUGA project within the HTI group at Eindhoven University of Technology. In this project Wouter is working towards a automatic system capturing the real-time challenging both his psychological as well as his engineering interests.

Current research

Games are not fixed experiences, instead as their interactive nature dictates the game experience changes during playing and the experience is dependent on people's expectations as well as their achievements. During game-play people try to reach their goals. While at times these goals are reached, at other times people have to start over again. As people act and react, they will leak information and provide signals that helps us measure and understand peoples real-time experience during game play. Taking a wide perspective on the game experience in our studies we aim to link behavioural indicators (including postural data, and force measurements) to game experience dimensions, including frustration, flow, and boredom, but challenge and fun as well. In our studies we place these measures side by side to self report measures of the game experience after the game has been played, and physiological measures, tapping how in-game and after-game experiences are linked.