Portrait of W.A. IJsselsteijn
Projectleader
Co-director


Portrait of Y.A.W. de Kort
Projectleader
Co-director


Portrait of W.M. van den Hoogen
Postdoc - Fuga
Game Experience


Portrait of H.H.Nap
Postdoc - G@L
Gaming Elderly



Portrait of B.J. Gajadhar
PhD Student - G@L
Social play



Portrait of W. Oosting
PhD Student - G@L
Parental mediation



Portrait of M.C.Boschman
Facility manager
Technical support





- Former Colleagues -


Portrait of K. Poels
Postdoc - Fuga
Game Experience



Portrait of S. Zubic
S. Zubic (PDEng)
Designer
Interface implementation



Portrait of A.D. Pekel
MTD student - G@L
Interface design



Portrait of J. van Damme
J. van Damme (BSc)
Master's thesis
Social facilitation



Henk Herman Nap

Biography

Henk Herman Nap has a background in cognitive ergonomics. In 2002, he received his MSc degree in psychology at Utrecht University. During his study, his main interest was on reducing the complexity of current technology interfaces by cognitive support systems, with a special interest in user groups that face the most difficulties interacting with current media (e.g. seniors). December 2002, he started his PhD project at Eindhoven University. The research during his PhD focussed on stress in senior computer interaction. It was found that stress plays a role in senior computer interaction, and it can be reduced by positive feedback information. In addition to the subject of stress, the focus was on overcoming the problems that seniors face during computer interaction. By redesigning information retrieval interfaces and standard interaction devices to the knowledge and capacities of seniors, most seniors, even seniors without any computer experience, are able to successfully retrieve information from a digital information system. He has published conference papers and is active as a reviewer of journals and conferences.

Current research

Gaming has the potential to increase social contacts, train and uphold cognitive, motoric and visual abilities, or just to trigger the playful mind and enjoy time. All age groups could benefit from these potentials but the growing 65+ years of age group is currently not well served by the majority of games available. Although there is some focus on game design for seniors, for example brain training games, little is known about the needs and motivations of elderly gamers. Henk Herman will start working on seniors and gaming in the Games@Large project in 2008. The needs and motivations of seniors will be explored by focus group studies, interviews, and surveys. With the gathered knowledge, possible future game scenarios will be developed and evaluated with the intended user group.